3D rendering

Results: 1285



#Item
11Texel sheep / 3D rendering / Texel / Andries

JuneTexels Yearling Ram Lot #

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Source URL: www.usatexels.org

Language: English - Date: 2012-02-11 00:24:20
123D computer graphics / Computer graphics / 3D rendering / Heat transfer / Global illumination algorithms / Radiosity / Rendering / Diffuse reflection / Hemicube / Color bleeding / View factor / Specular reflection

ANIMATED RADIOSITY APPLICATION BY SUZANNE J. PATTERSON BS, Pennsylvania State University, 2001

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Source URL: www.cs.binghamton.edu

Language: English - Date: 2006-01-16 13:57:12
133D computer graphics / Computer graphics / Shading / 3D rendering / Virtual reality / Visual effects / Stippling / Drawing / Shader / Texture mapping / Cel shading / Volume rendering

Microsoft Word - stippling.doc

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Source URL: wwwcg.in.tum.de

Language: English - Date: 2011-02-14 03:23:58
14Computer graphics / Alain Fournier / Graphics Interface / 3D rendering / Fournier / Eurographics / Alain / Global illumination / Rendering

2013 Alain Fournier Award for the best Canadian Computer Graphics Dissertation This year, Hua Li is the recipient of the Alain Fournier Ph.D. Dissertation Award. Her dissertation, entitled “Perception-Motivated High Qu

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Source URL: www.iro.umontreal.ca

Language: English - Date: 2014-03-21 10:37:54
15Global illumination algorithms / 3D computer graphics / Computer graphics / Optics / Geometrical optics / Virtual reality / Rendering / Radiosity / Ray tracing / Global illumination / Path tracing / Diffuse reflection

Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 10:13:58
16Computer graphics / Computer science / Computing / 3D computer graphics / Video game development / 3D rendering / Graphics hardware / Collision detection / Texture mapping / Bounding volume / Direct3D / Rasterisation

INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger Westermann

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Source URL: wwwcg.in.tum.de

Language: English - Date: 2011-02-14 03:23:59
17Computer graphics / Algebra / 3D computer graphics / Mathematics / Light field / JPEG / Tone mapping / Shading / Rendering / Global illumination / Matrix / Illumination

Lighting Sensitive Display SHREE K. NAYAR and PETER N. BELHUMEUR Columbia University and TERRY E. BOULT University of Colorado

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Source URL: www.cs.columbia.edu

Language: English - Date: 2005-07-05 15:29:36
183D computer graphics / Computer graphics / Optics / Geometrical optics / 3D rendering / Global illumination algorithms / Ray tracing / Octree / Rendering / Space partitioning / K-d tree / Radiance

Cost Prediction in Ray Tracing Erik Reinhard1 , Arjan J. F. Kok2 , Frederik W. Jansen1 1 Faculty of Technical Mathematics and Informatics, Delft University of Technology

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 09:24:44
193D computer graphics / Computer graphics / Shading / Global illumination algorithms / 3D rendering / Virtual reality / Screen space ambient occlusion / Ambient occlusion / Cel shading / Texture mapping / Rendering / OpenGL

Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)

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Source URL: www.cs.rpi.edu

Language: English - Date: 2009-03-05 23:18:02
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